Change History
Version 7 (07-June)
Mobs are now chosen based on your level
- Changed it so you fight mobs of your level, not random mobs from the whole list
- Added 4 new mobs; Skeleton Captain, Malicious Mold, Dark Bear and Dervish Thug
Version 6 (28-May)
You can now LEVEL UP!
- Added Level 2 to 5
- Added new music for level 2+
- Added 4 new Mobs
- Added a highlight to the maths question
- Code: For later use Added Platinum, Mob Levels, Potions, Equipment, Weapons
Version 5 (21-May)
You can now fight Mobs!
-- Hit [Reset the Game] and re-load the page before playing.
- Got the Mob HP bar working
- Some more internal stuff to do with JSON files...
Version 4 (20-May)
This change means getting answers wrong now matters...
- Added the Hero's EXPerience and Hit Point bars
- Changed the Hero's EXP bar to INCREASE if sum is correct and DECREASE if it's wrong
- Changed the Hero's HP bar to DECREASE if the sum answer is wrong
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- If Hero HP == 0, they die and the game is RESET (zero coins and EXP)
- Fixed the Hero's COINS to DECREASE if sum is answered wrong (EXp calculated off coins ;D )
- A bunch of stuff in the background :)
Mark's Game To-Do List
- On level up set a big math question
- Add a text area with Game Events log (temp text file / console)
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- Questions right and wrong
- Hitpoints, Experience lost and gained
- Mobs killed
- Items found
- Add a Player Sheet with inventory and fun facts
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- Back Pack
- Item Slots
- Number of Mobs killed
- Number of sums right and wrong
- Add world inventory items
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- A range of potions
- A set of weapons
- Some items of armour
- Add item drops when the Mob dies
- Add a way to equip the Hero (spending coins and so spending EXP points)
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- If hero is equipped a wrong answer does less damage
- Internationalisation (L10N)
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- Translate English text into Spanish
- Provide a way for the player to switch between languages
- Compatibility
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- Get the game to render correctly on the latest versions of Chrome, Firefox and IE
- Modify the game to work on Desktop and Mobile platforms